Divinity: Original Sin Quest Tracker
Use this page when a quest branches, several characters are involved, or you need to remember which lead your party intended to follow next.
Why Track a Quest?
Divinity: Original Sin can present several conversations, locations, and party decisions at once. A short record helps you return to an open lead without inventing consequences the game has not shown.
What to Track
Quest & Journal State
Record the quest name, current journal wording, and the location where you paused.
Decision & Reason
Summarize the choice your party made and why it suited your playthrough.
Characters Present
List party members, contacts, and other characters visibly involved in the decision.
Visible Follow-Up
Record the journal change, new conversation, closed route, or opportunity shown afterward.
Open Lead
Write down the next location, person, or clue you plan to revisit so the thread is easy to resume.
It does not predict hidden dialogue checks, exact quest outcomes, or later consequences. Record only what your playthrough shows.