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Keep Quest Decisions Clear

Divinity: Original Sin Quest Tracker

Use this page when a quest branches, several characters are involved, or you need to remember which lead your party intended to follow next.

Why Track a Quest?

Divinity: Original Sin can present several conversations, locations, and party decisions at once. A short record helps you return to an open lead without inventing consequences the game has not shown.

What to Track

Quest & Journal State

Record the quest name, current journal wording, and the location where you paused.

Decision & Reason

Summarize the choice your party made and why it suited your playthrough.

Characters Present

List party members, contacts, and other characters visibly involved in the decision.

Visible Follow-Up

Record the journal change, new conversation, closed route, or opportunity shown afterward.

Open Lead

Write down the next location, person, or clue you plan to revisit so the thread is easy to resume.

What This Tracker Does Not Claim

It does not predict hidden dialogue checks, exact quest outcomes, or later consequences. Record only what your playthrough shows.