Earthworm Jim 2
Earthworm Jim 2 (1995) is a run-and-gun platformer starring Jim, an earthworm in a robotic combat suit, developed by Shiny Entertainment (Doug TenNapel, David Perry) as the sequel to Earthworm Jim and the final game in the original series. The objective, as in the first game, is to traverse levels, save Princess What's-Her-Name, and defeat enemies including the recurring rival Psy-Crow.
Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)
This guide documents the game's main progression and structure; some specific details are still being verified and are noted where relevant.
Controls
The Control Pad moves Jim and, while shooting, aims his gun. The A Button uses Jim's whip, which in this game functions only as a weapon (unlike the first game, where it also had traversal uses). Snott, a slime creature, is now a permanent companion carried in Jim's Super Suit backpack; Snott can be used to stick to and swing from slimy green surfaces, or as a parachute when deployed during a jump.
Weapons
In addition to the default Plasma Blaster, weapons include the Three-Finger Gun, the Electro-Gun, Homing Missiles, the powerful Barn Blaster, and the comparatively weak Bubble Gun.
Levels / Structure
Level design is unusually varied for the genre: gameplay shifts between standard platforming with snot-swinging and gunplay, a Zaxxon-style rocket-flying perspective section, and underwater segments as "Sally the Blind Salamander" navigating "the Villi People." A complete, verified list of every level's name (e.g., "Puppy Love," "Level Ate," "Anything But Tangerines," referenced in general knowledge of this game but not independently re-confirmed via a fetched source in this research pass) could not be verified from an accessible source.
Bosses
Specific per-level boss names and attack patterns were not confirmed from the sources successfully accessed in this pass (the StrategyWiki and Fandom wiki pages, which would carry this detail, returned access errors during fetch attempts).
Trouble Spots
Given the game's reputation for level-to-level genre shifts (platforming, rail-shooter, underwater), first-time players are likely to be caught off guard by control changes between levels — a pattern commonly noted for this title — though a specific list of hardest sections could not be independently confirmed in this pass.
Still confirming
- Full list of level names and their order.
- Boss names and attack patterns for each level.
- Exact SNES vs. Genesis differences, if any (this file covers the SNES release, but source material found in this pass largely described the game generically without SNES-specific callouts).