Affiliate Disclosure: Some pages may contain affiliate links. If you buy through those links, we may earn a commission at no extra cost to you.
GUIDE SNES dodgeball

Kunio-kun no Dodgeball da yo Zen'in Shūgō!

Kunio-kun no Dodgeball da yo Zen'in Shūgō! (also referenced in English as "Kunio's Dodgeball Time, C'mon Guys!" / "Super Dodge Ball") is a dodgeball sports game developed and published by Technōs Japan, released exclusively for the Super Famicom on August 6, 1993 — it did not receive an official North American SNES release. The game is a 16-bit sequel/renewal of the original Nekketsu Koukou Dodgeball Club (Super Dodge Ball) from the Famicom, adding new offensive/evasive moves, gimmick objects on the court, and RPG-like features not present in the 8-bit original. Kunio and his allies and rivals from the Downtown Nekketsu (Kunio-kun) series team up to compete against teams representing countries around the world, from England to America.

Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)

This is a systems/mechanics guide rather than a linear walkthrough — a fixed step-by-step route isn't the useful format for a dodgeball title.

Controls / Starting Systems

Offensive controls include: dashing (double-tap the D-Pad in any direction), jumping (Y+B), a special jump shot (Y+B, then L+Y), a standard attacking throw (Y), and a dash shot (dash, then Y). Passing is done with B, with directional D-Pad + B combinations enabling angled passes. Defensive controls include catching (Y), blocking (L+Y), and kneeling/sideways dodges using B in combination with D-Pad directions. Team commands are given by pressing X (with or without a D-Pad direction) to direct teammates, while pressing A cycles which teammate is being commanded; teammates can be assigned roles such as topman, frontman, sideman, and rearman.

Modes / Progression Architecture

Besides the main tournament mode, the game includes a Versus mode and a "Bean Ball" mode. The main game begins with team creation: the player builds a ten-person roster by choosing from the game's twenty main characters, each with individual strengths, weaknesses, and special moves. The player then customizes the team's uniform, name, and founding date, and can further edit individual player names, faces, and skin color. RPG-like features include the ability to level up characters, purchase items and "Power Shots," and further edit/build out the roster over time.

Required Objectives

Tournament mode's core objective is competing through matches against country-representative teams (spanning from England to America per the source) using the player's created ten-man roster. Because character leveling and Power Shot purchases are explicitly part of the game's systems, a Phase 1 completionist path likely benefits from investing in roster development (leveling/items) before or during tournament play rather than treating team creation as a one-time setup step — this is a reasonable inference from the stated RPG-like mechanics rather than a directly confirmed strategy claim.

Completion Path

The completion path is: create and customize a ten-person team from the 20 available characters → play through Tournament mode matches against international opponent teams → use leveling and Power Shot purchases to strengthen the roster → win the tournament to complete the main game.

Still confirming