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PARTIAL SNES platformer

Prehistorik Man

Prehistorik Man is a 1995 platformer for SNES developed by Titus France and published by Titus Interactive. The player controls caveman Sam, tasked by the Village Chief with collecting food after greedy dinosaurs steal the village's winter food supply.

Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)

This guide documents the game's main progression and structure; some specific details are still being verified and are noted where relevant.

Controls

Controls (SNES mapping): Left/Right to move, Up to enter doors, Down to crouch, Y for weapon use, B to jump, A to scream (an area-clearing shout ability), L or R plus a direction to look around the screen, Start to pause. Sam can also run "like a dog" to move faster.

Weapons

Sam's default weapon is a spiked club. Additional weapons — spears and axes — have limited ammunition and replace the previously equipped weapon when picked up. Sam can use a hang glider during certain levels.

Levels / Structure

The game contains 23 side-scrolling levels. Each level has a mid-point checkpoint called a "Rees-Tartah," allowing the player to resume from that point rather than restarting the whole level. Collectible letters spelling "B-O-N-U-S" unlock bonus areas.

Progression / Required Objectives

Bones, dropped by defeated enemies, serve as the game's currency, spendable at shops to buy items, skip levels, or save progress. Food collection is tracked with a percentage score per level; the core objective is gathering enough food for the village. Sam starts with three hearts of health; heart-container and shield power-ups are available.

Bosses

Confirmed bosses include a Spotted Tiger, a Fire Dragon, and a Green Dragon (among others not further specified in sources reviewed).

Trouble Spots

Because weapons have limited ammunition and are lost/replaced on pickup, running dry on spears or axes right before a boss encounter is a likely source of frustration — a common design tension in limited-ammo platformers — though this was not independently confirmed via a dedicated difficulty analysis of Prehistorik Man specifically.

Still confirming