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Walkthrough · Full Game Index

Full Walkthrough

Star Wars Outlaws · 22 Routes · Opening to Final Act

22 route pages covering Star Wars Outlaws from the opening area to the final mission. Choose your platform first — PS5, Xbox Series X|S, PC, or Nintendo Switch 2 — then open the matching route lane for controls and button prompt notes before you read the universal steps. Use the Contracts Tracker to log syndicate standing as you go.

Console-First Flow

Choose Your Platform First

4 Platforms

Each platform card opens Route 01 at the matching console lane. You will see what guidance is universal, what button prompts are still being verified, and what platform-specific details are under review before you follow the route steps.

How to Use This Index

What This Walkthrough Covers

Each route page covers one section of the main story. Routes describe the approach — objectives, movement choices, syndicate implications, and what to note before you leave. Where exact location names, rewards, or step-by-step specifics are not yet on file, the page says so clearly in its Details Still Being Filled In section.

Pick your platform above before Route 01. Read the stealth, reputation, gear, and cleanup notes below before starting a major route — especially before entering the final act, which narrows your options. Universal notes apply across all platforms unless a route page calls out a console difference.

All Routes

Walkthrough Routes

22 Routes
Routes 01–05

Early Routes — Linear

These routes follow the main story closely. The game introduces Kay Voss, Nix, the wanted system, and the syndicate reputation layer in a controlled sequence. Expect limited open-world branching during this phase.

ROUTE 01 Live

Opening Route

Choose your platform first, then follow universal steps for Nix intro, syndicate read, and first objective.

ROUTE 02 In Progress

Route 02

Internal draft in review — mission steps blocked until source validation. No public page yet.

ROUTE 03 In Progress

Outlaws

Details still being documented. Page coming via writer route card.

ROUTE 04 In Progress

Crashed

Details still being documented. Page coming via writer route card.

ROUTE 05 In Progress

Underworld

Details still being documented. Page coming via writer route card.

Routes 06–18

Mid-Game Routes — Open

The game opens up across multiple planets and syndicate territories. Some of these routes can be approached in different orders. Reputation with major syndicates affects available contracts and access. Track your standing as you move through this phase.

ROUTE 06 In Progress

New Tricks

Details still being documented.

ROUTE 07 In Progress

False Flag

Details still being documented.

ROUTE 08 In Progress

The Wreck

Details still being documented.

ROUTE 09 In Progress

Hyperspace

Details still being documented.

ROUTE 10 In Progress

The Heavy

Details still being documented.

ROUTE 11 In Progress

The Safecracker

Details still being documented.

ROUTE 12 In Progress

The Droidsmith

Details still being documented.

ROUTE 13 In Progress

Gunsmith

Details still being documented.

ROUTE 14 In Progress

Breakout

Details still being documented.

ROUTE 15 In Progress

The Hive

Details still being documented.

ROUTE 16 In Progress

Partners

Details still being documented.

ROUTE 17 In Progress

Jabba's Favor

Details still being documented.

ROUTE 18 In Progress

Viper

Details still being documented.

Routes 19–22

Final Act Routes — Lock-In Ahead

The final section of the walkthrough. These routes move toward the game's ending. Before advancing into this group, finish any syndicate cleanup, optional contracts, or open objectives you want to complete. Once the final act begins, the path narrows and earlier open-world options may no longer be accessible.

Before You Advance to Final Routes

The final routes commit Kay Voss to a course of action that resolves the main story. Before entering this group, check outstanding syndicate contracts, optional objectives you want to close, and your current gear state. The specific point where options close is noted on the Route 19 page when it is documented. Do not assume you can return to earlier areas freely once the final sequence begins.

ROUTE 19 In Progress

Legacy

Details still being documented.

ROUTE 20 In Progress

The Truth

Details still being documented.

ROUTE 21 In Progress

The Heist

Details still being documented.

ROUTE 22 In Progress

Revelator

Details still being documented.

Before You Play

Approach Notes

Stealth & Wanted System

Kay Voss has both stealth paths and direct engagement options throughout the game. The wanted system is active across territories — raising your heat level can make traversal and contract access harder in that region.

  • Use Nix to scout or distract before committing to an approach in a controlled area
  • Low-heat paths through early routes establish habits that carry into the open mid-game
  • Note which in-game actions the wanted meter reacts to — the system varies by territory
  • Stealth bypasses that work in one region may not work the same way in another

Reputation & Syndicate Standing

Star Wars Outlaws tracks Kay Voss's standing with major criminal syndicates across the galaxy. Reputation affects what contracts you can access, which areas let you move freely, and how NPCs treat you within faction territory.

  • Open the syndicate or reputation panel when the game first surfaces it — read it before each major decision
  • Helping one faction often costs standing with a rival — identify the tradeoff before committing
  • Use the Contracts Tracker to log which faction was involved, what changed, and in which direction
  • Reputation built during mid-game routes affects the options available when the final act begins

Gear & Kit Preparation

Note your current gear loadout before entering routes that involve confrontation or a specific objective type. Some routes favor a specific approach — the route page will flag this when documented.

  • Check your speeder, weapons, and Nix abilities before a route that warns of high-hostility areas
  • Gear that unlocks new traversal or stealth options can open alternative paths — check your current kit before assuming a path is blocked
  • Record what gear you entered a route with if a route goes unexpectedly — helps identify what changed

Cleanup & Optional Objectives

Star Wars Outlaws includes optional contracts, side objectives, and syndicate jobs that exist outside the main route sequence. These are most accessible during the mid-game open phase.

  • Before advancing from Route 18 into the final act, close any optional objectives you want on the record
  • Syndicate contracts gained during open routes may expire or become inaccessible after a story advance — check before moving forward
  • The Contracts Tracker is the best place to log open optional jobs so you can return to them before the final act begins
  • Do not assume cleanup can be done after a route that causes a major story shift — the route page will call this out when documented