Super Baseball Simulator 1,000
Super Baseball Simulator 1.000 (released in Japan as Super Ultra Baseball) is a baseball sports game developed and published by Culture Brain for SNES, a sequel to the NES title Baseball Simulator 1.000. It launched in Japan on July 12, 1991, and in North America in December 1991.
Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)
This is a systems/mechanics guide rather than a linear walkthrough — a fixed step-by-step route isn't the useful format for a baseball title.
Controls / Starting Systems
Controls are described as easy to learn, with batting, pitching, and fielding handled through intuitive standard baseball-sim inputs. Pressing a designated button (X, per one source) brings up a small icon representing an available power-up move that the player can activate.
Modes (Leagues)
The game features three baseball leagues, each containing six teams: Atlantic, Northern, and Ultra. The Ultra League is distinguished by special power-ups for both pitchers and batters, giving the game a surrealistic feel unusual for the sports genre. Documented Ultra Moves include super fastballs, exploding pitches, teleporting fielders, power-boosted hits, and trick defensive plays/bursts. The game supports both exhibition and season play, for single-player and multiplayer.
Techniques / Customization
Players can build and customize their own baseball rosters, naming individual athletes and assigning them their own special moves — meaning the Ultra League's power-up system extends to player-created custom teams, not just the six pre-built Ultra League teams.
Completion Path
Season mode progression involves playing through a chosen league's season schedule with the six available teams (or a customized roster, depending on setup) toward a season/championship outcome. Because the Ultra League's power-ups apply to custom rosters as well as the built-in six teams, a Phase 1 completionist path likely involves experiencing all three leagues' base rosters plus experimenting with the custom-team special-move system, though the game does not appear to have a single required "final boss" or unlock-gated ending beyond completing a season.
Still confirming
- Specific season length (number of games), playoff/championship structure, and win conditions for Season mode were not confirmed in detail from the sources accessed.
- The full list of available Ultra Moves and their individual effects/costs was not itemized beyond the examples found.
- Named rosters for the six teams in each of the three leagues were not verified.