Super Tennis
Super Tennis is a tennis sports game developed by Tose and published by Tonkin House (Japan) / Nintendo (North America and Europe) for SNES. It launched in Japan on August 30, 1991, in North America in November 1991, and in Europe in April 1992. Playable characters are cute, short-statured representations of then-top real-world professional tennis players.
Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)
This is a systems/mechanics guide rather than a linear walkthrough — a fixed step-by-step route isn't the useful format for a tennis title.
Controls / Starting Systems
Multiple right-hand face buttons on the SNES controller perform different racket swing/shot types, while the directional control pad manages player positioning and shot direction/aim.
Modes
The game offers three modes: Doubles Mode (team with a human or CPU partner against computer opponents), Singles Mode (one-on-one against a human or AI opponent), and World Circuit Mode, the most complex option, featuring a sequential tournament tour in which the player earns ranking points with the goal of finishing number one in the rankings. World Circuit Mode includes eight tournaments in total — four "minor" and four "major" — spread across three different court surfaces, each surface affecting ball physics differently.
Required Objectives / Tournaments
Progressing through World Circuit Mode requires playing through its tour of eight tournaments (four minor, four major) across the three surface types, earning ranking points along the way. The stated goal of World Circuit Mode is to finish the circuit ranked number one overall, mirroring real-world professional tennis ranking systems of the era.
Completion Path
Completion of World Circuit Mode means playing through the full eight-tournament tour and achieving the number-one ranking position by its conclusion. Because the three surface types affect ball physics differently and the eight tournaments are spread across those surfaces, a Phase 1 completionist approach likely benefits from noting which tournaments use which surface, since surface-specific play style adjustments would matter across the full circuit — though the specific tournament-to-surface mapping was not itemized in the source accessed.
Still confirming
- The specific names of the eight tournaments and which surface (of the three) each is played on were not itemized from the source accessed.
- The named playable roster of "top world players" caricatures was not confirmed in detail.
- Exact ranking-point scoring mechanics (how points are awarded per tournament round/result) were not verified.