The Peace Keepers
The Peace Keepers is a beat-'em-up developed and published by Jaleco for the SNES, released in Japan on December 17, 1993 and in North America on March 17, 1994. It is the third installment in Jaleco's Rushing Beat series, following *Rival Turf!* (Rushing Beat) and *Brawl Brothers* (Rushing Beat Ran). Reception was mixed: Electronic Gaming Monthly's reviewers scored it between 4/10 and 8/10, while a Super Famicom Magazine reader poll gave it 19.5/30.
Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)
This guide documents the game's main progression and structure; some specific details are still being verified and are noted where relevant.
Controls
Standard controls include punch, special attack, taunt, jump, and block, with additional super moves available beyond basic attacks. The player can move both horizontally and vertically across the two-dimensional fighting field, rather than being restricted to a single horizontal plane.
Story and Characters
The game is set in the year 2015, in the aftermath of economic wars; four core protagonists — Flynn, Echo, Al, and Prokop (their Japanese names given as Dick, Elfin, Kythring, and Jimmy respectively in some material) — seek vengeance against the Deutschland Moldavia corporation over unethical genetic experimentation and other wrongdoing. The full playable roster totals six characters: Flynn/Dick, a balanced all-around attacker with effective throws; Echo/Elfin, a fast but comparatively weak fighter capable of performing Frankensteiner-style moves; Al/Kythring, a military specialist who fights with a bazooka and grappling moves; Prokop/Jimmy, a strong, slow, muscular fighter with electrical-attack abilities; Rick Norton, a character (shared naming with the Rushing Beat series' recurring hero) who pursues his kidnapped sister and uses German suplex throws; and Orbot/Metal Frame, a combat robot with long-range grab capability.
Systems and Modes
Players fight through waves of enemies — thugs, robots, and bosses — using kicks, punches, throws, and life-bar-consuming special attacks. A key gameplay mechanic is the ability to pick up and throw almost any object in the environment, including barrels and even defeated enemies themselves. The game features multiple endings reached via multiple branching paths through the game, with each distinct path featuring its own unique boss fights and cutscenes. Up to two players can play cooperatively through the main game; a separate versus mode supports two to four players using the Super Multitap accessory.
Practical Strategy
Because the game features branching paths with distinct bosses and endings, replaying the game while deliberately choosing different route options is necessary to see the full boss roster and all endings, consistent with the stated branching-path structure. Given the roster spans a range from fast-but-weak (Echo/Elfin) to strong-but-slow (Prokop/Jimmy) archetypes, and life-bar-consuming special attacks are available, pairing a fast character with a heavy-hitting one in two-player co-op is a reasonable complementary team composition, though no co-op strategy source was reviewed to confirm this explicitly.
Still confirming
- Exact branch-selection triggers (what in-game choices or actions lead down each of the multiple paths) were not found in the sources reviewed.
- Full stage-by-stage and path-by-path boss list was not confirmed.
- Specific special-move and super-move input notation per character was not itemized.