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GUIDE SNES versus-fighter

Tuff E Nuff

Tuff E Nuff is a 2D versus fighting game developed and published by Jaleco for the SNES, directed by Yuki Arai, released in Japan on March 26, 1993, North America in September 1993, and Europe in October 1993. The story is set in a post-apocalyptic 2151 AD following a Third World War, centered on a tyrant named Jade who has seized global control using powerful blue armor; a worldwide tournament is held to determine who will face him. Reception was generally favorable: Computer and Video Games awarded 90/100 and GameFan scored it between 86-92%, though Super Play noted it was "not as good as Street Fighter II."

Availability: Nintendo Switch Online — Super Nintendo Entertainment System app (Nintendo Classics)

This is a systems/mechanics guide rather than a linear walkthrough — a fixed step-by-step route isn't the useful format for a versus-fighter title.

Controls

The fighting system uses two punch buttons (Y for weak punch, X for strong punch) and two kick buttons (B for weak kick, A for strong kick). Holding the directional input away from the opponent (i.e., toward one's own back) makes the fighter block.

Roster

The full roster totals 11 characters. Four are playable from the start: Syoh (Japan), a street brawler; Zazi (United States), Syoh's rival; Kotono (Japan), a female ninja; and Vortz (Netherlands), a professional wrestler. The remaining characters function as CPU opponents encountered through Story Mode and can be unlocked as playable via a "Boss Code": Beans (USA, a punk fighter), Dolf (Libya, an assassin/mercenary), Rei (Japan, a Kenpō expert), Gajet (a professional wrestler), Sirou (Japan, a ninja), K's (Germany, a cyborg), and Jade, the final boss and self-proclaimed "Fighting King."

Systems and Modes

The game incorporates an RPG-like progression element: as the player advances through Story Mode, their character's special moves grow slightly larger and more powerful. Three modes are available: Story Mode (the main single-player campaign), a 1-Player vs. CPU mode allowing the player to fight each boss individually (except the final one), and a two-player Multiplayer mode.

Practical Strategy

The cited move guide states that special moves remain at level 1 in Vs. CPU and 1P vs. 2P modes — don't plan versus strategy around carrying over Story Mode upgrades. Since blocking is achieved simply by holding away from the opponent (rather than a dedicated block button), maintaining spacing discipline and reacting with a held-back input is the base defensive technique the control scheme rewards.

Still confirming