Boss Matrix — Crystal Caverns
The Ironwarden
HP
4,800 / 4,800
Phase 1 (35%)
Phase 2 (70%)
Phase 3
Phase Breakdown
Phase 1
Pulse Barrage
0 – 35%
①
Pulse Cannon
Fires three consecutive orbs, small tracking arc.
Counter: Dash laterally on third orb.
180 dmg
②
Shield Slam
Charges forward with energy shield. High stagger.
Counter: Jump over or bait left, punish rear.
240 dmg
③
Resonance Sweep
AOE ground shockwave. Telegraphed 1.2s.
Counter: Jump at 0.8s mark, not at animation start.
160 dmg
Phase 2
Overdrive Sequence
35 – 70%
①
Missile Barrage
12-missile spread. 3-second lock-on window.
Counter: Sprint in one direction, do not strafe.
320 dmg
②
Core Flare
Radial energy burst from chest core. No dodge window.
Counter: Must block with Barrier Shield. No other counter.
410 dmg
③
Phase Lock
Immobilize debuff (4s). Immediately follows Core Flare.
Counter: Purge item or Voltage Cell cancels effect.
0 dmg
Phase 3
Core Exposed
70 – 100%
①
System Overload
All three Phase 1 attacks simultaneously, 1.5× speed.
Counter: Under investigation. Stay mobile.
~580 dmg
②
Final Collapse
Full-screen AOE at core death. One-shot if not shielded.
Counter: Status unconfirmed — needs player evidence.
9999 dmg
⚡ Weaknesses
Lightning
×1.8
Cold
×1.5
Water
×1.2
🛡 Resistances
Fire
×0.3
Physical
×0.6
Recommended Prep
Cross-Checked
Barrier Shield
Quantity: × 3 recommended
Voltage Cell
Primary weapon mod — +Lightning
Phase Purge
Counters Phase Lock debuff (Phase 2)
Frost Rounds
×0.5 dmg stack with Cold weakness
Loot / Rewards
Player Evidence
Ironwarden Core
Key Item — Crafting Component
100%
Alloy Plating Fragment
Material — Armor Upgrade
75%
Overdrive Schematic
Blueprint — Special Weapon
30%
XP Reward
+2,400 XP