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Super Mario Bros. · NES

The useful secrets, not every brick

The NES booklet and Nintendo’s 1987 Player’s Guide describe hidden mushrooms, coins, and castle structure. This page stays at that level. It is not a complete hidden-block catalog.

Power-ups in bricks

The NES instruction booklet states that mushrooms turned into bricks, or made invisible, reward you with a power boost: Magic Mushroom into Super Mario, then Fire Flower into Fire Mario. Invisible blocks are real. PixelQuest is not listing every invisible 1-Up coordinate on this page.

CONFIRMED — Super Mario Bros. NES instruction booklet

1-Ups and coin rooms

Some bricks hide extra lives. Some pipes lead to bonus coin rooms. These are intended secrets, not glitches. If a guide claims a guaranteed 1-Up in a remake you are not playing, ignore it — this page is NES Super Mario Bros. only.

CONFIRMED — NES booklet + Official Nintendo Player’s Guide exist; full table not restated here

Vines / beanstalks

Certain hidden blocks grow a vine into a bonus sky area. The Official Nintendo Player’s Guide uses this same idea for a World 4-2 Warp Zone access. A vine is a bonus path, not a required route.

CONFIRMED — Official Nintendo Player’s Guide (4-2 ivy / Warp Zone room)

Castles: fake Bowser vs World 8

Each world ends in a castle. Worlds 1–7 use impostor fights; grabbing the axe on the bridge still clears the castle. The true Koopa King fight the booklet describes is the World 8 castle. PixelQuest does not publish HP, fireball counts, or a “best” Bowser pattern.

CONFIRMED structure — NES booklet (castle at end of 4th area of each world); Player’s Guide castle notes

Why this is not a complete secrets farm

A full brick list is low-maintenance only if it is version-locked and complete. This page covers the secrets players actually search (warps, 1-Ups exist, fake castles) and leaves the rest UNKNOWN rather than inventing a catalog.

PIXELQUEST POLICY — no complete-guide claim

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