Super Mario Bros. 3 · walkthrough
World 1 — Grass Land
First map. Super Leaf, first Magic Whistle, Boom Boom, then Larry on the airship. Previous and next stage links sit under each area.
World 1-1
Reach the goal card. This is where the Super Leaf shows up.
How to progress
- Kick a red Koopa shell into the ground ? block for a Super Leaf. Run on the flat stretch until the P-meter fills, then fly.
- A sky pipe leads to coins arranged as a 3. Optional. The stage still ends at the goal card on the ground.
- Goombas and Troopas are the whole combat lesson. Do not treat this as a complete secret farm.
Hazards that matter
- Goombas
- Koopa Troopas
Notes
- Suits page: Super Leaf is a tool, not a loadout rank.
World 1-2
Reach the goal card. Learn the Goomba pipe bounce if you want lives.
How to progress
- A pipe spits Goombas. Consecutive stomps without landing award extra lives. Stay slightly off-center of the pipe so they keep coming.
- Para-Goombas drop Micro-Goombas that slow you. Tap jump to shake them off.
- A Starman in a note block is optional invincibility. Goal card ends the stage.
Hazards that matter
- Goombas
- Para-Goombas
- Micro-Goombas
World 1-3
Reach the goal card. First Magic Whistle is here if you want it.
How to progress
- Boomerang Bros. Kick shells or fire from a distance.
- White floating block near the end: clear the Troopa, crouch on it until you drop behind the scenery, then run to the hidden Toad House for Magic Whistle 1.
- A note block can send you to Coin Heaven. Optional coins, not required to beat the stage.
Hazards that matter
- Boomerang Bros
- Koopa Troopas
Notes
- Whistle details live on the Magic Whistles page. Playing the whistle on the map opens World 9.
Magic Whistle notes — World 9 Warp Zone.
World 1-4
Ride the autoscroll platforms to the goal card.
How to progress
- The screen pushes you. Jump first, look second — pits are the whole stage.
- If you want the White Mushroom House, this is the Grass Land coin stage. StrategyWiki / TMK: 44 coins. Super Mario is required to break the blocks that hide a 10-coin block. Miss it and skip the house; the stage still clears.
- Goal card. P-Wing from the White House is a map reward, not a stage item.
Hazards that matter
- Autoscroll
- bottomless pits
- Paratroopas
Notes
- White House coin counts are cited from established NES maps, not invented.
World 1-Fortress
Stomp or fire Boom Boom three times, then the locked path opens.
How to progress
- Lava, Podoboos, Dry Bones. Fire Flower in a ? over lava if you are Super.
- Second Magic Whistle: Super Leaf, fly up the shaft to a hidden door (hold up), roof room. Optional. See the Whistles page.
- Falling spiked ceiling: stand in the raised alcoves when it slams. Boom Boom: three stomps or fireballs. He slides in his shell between hits.
Hazards that matter
- Lava
- Podoboos
- falling ceiling
- Boom Boom
Magic Whistle notes — World 9 Warp Zone.
World 1-5
Reach the goal card through the NES ice cave.
How to progress
- On NES this cave is ice. All-Stars later made it a generic cave — this walkthrough means NES. Slide down slopes to clear Buzzy Beetles.
- A hidden note block at the tunnel mouth can send you to Coin Heaven. Optional.
- Piranha in the exit pipe. Fire from range if you have it.
Hazards that matter
- Ice physics (NES)
- Buzzy Beetles
- Piranha Plants
Notes
- All-Stars cave palette is OUT OF SCOPE except this NES ice callout.
World 1-6
Ride rail lifts to the goal card.
How to progress
- Lifts with motors stay on the rail. Lifts without motors fall off the end. Jump before the line dies.
- P-speed on the later flats lets you fly a coin string. Optional.
- Paratroopas occupy the last gaps. Super Mario cannot crouch under the red one — jump it.
Hazards that matter
- Falling lifts
- pits
- Paratroopas
World 1-Airship
Dodge cannons, then stomp Larry three times and take the wand.
How to progress
- Autoscroll airship. Stand on upward cannons to mute them briefly. Jump Bullet Bills.
- Larry: stomp three times. He hides in his shell and hops. Slide under the hop, stomp again. Wand restores the king.
- NES king form is a dog. All-Stars/GBA animal swaps are OUT OF SCOPE. Princess letter + P-Wing is the clear reward, not a shop.
Hazards that matter
- Cannons
- Bullet Bills
- autoscroll