Complete 20-area walkthrough
North American Super Mario Bros. 2 only: pick up, throw, four characters, Subcon. Worlds 1–6 have three areas each. World 7 has two. This is not Super Mario Bros.: The Lost Levels. Super Mario Advance extras stay out of scope.
World 1
Learn pulling grass, throwing, Potion doors, and Birdo. Mouser waits in 1-3.
World 2
Desert sand, Pokeys, and Triclyde. Digging and keys matter more than in World 1.
World 3
Night water, whales later in the set, and a second Mouser. A waterfall drop hides a warp jar.
World 4
Ice and whales. Fryguy is the world boss. A jar on a whale island skips to World 6.
World 5
Sky and night cliffs. Clawgrip throws rocks. A high jar at the start of 5-3 skips to World 7.
World 6
Desert returns, harder. Second Triclyde.
World 7
Two areas only. 7-2 is Wart’s castle — the last course in the NES game.
Version and scope notes
- This walkthrough is the USA NES game listed on Nintendo Entertainment System – Nintendo Classics. It is not The Lost Levels.
- Super Mario Advance / GBA mushroom and A-coin extras are out of scope except where a note labels them OUT OF SCOPE.
- Warp jars require a Potion dropped next to the jar, then entering the jar in Sub-space. PixelQuest lists the four verified NES warps, not a coordinate farm.
- There is no universal best character. Luigi jumps farther. Toad pulls fastest. The Princess hovers. Mario is the middle option.
Sources used on these pages
- StrategyWiki Super Mario Bros. 2 walkthrough and warp table
- StrategyWiki Super Mario Bros. 2 warps (four Sub-space jars)
- Super Mario Wiki Super Mario Bros. 2 level list (20 areas)
- NESMaps labeled Super Mario Bros. 2 maps
- Video Games 101 — Super Mario Bros. 2 NES no-death playthrough (20 levels)
- Nintendo US store — NES Nintendo Classics lists Super Mario Bros. 2 (1988) separate from The Lost Levels
- Super Mario Bros. 2 NES instruction booklet (characters, Potion, Sub-space, vegetables)