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Super Mario Bros. 2 · walkthrough

World 4

Ice and whales. Fryguy is the world boss. A jar on a whale island skips to World 6. Previous and next stage links sit under each area.

World 4-1

IceBirdo

Cross ice without sliding into pits, then beat Birdo.

How to progress

  1. Ice is slippery. Short hops beat long runs. Luigi’s extra jump distance also adds slide — Mario or Toad are easier here if the ice is beating you.
  2. Autobombs and ice Shyguys occupy the flats. Pick them up; do not charge.
  3. Potion still works on ice. Drop it on a wide platform so the door is usable.
  4. Birdo, crystal, Mask Gate.

Hazards that matter

World 4-2

Ice / whalesBirdo

Ride the whales, optionally warp from the island jar, then beat Birdo.

How to progress

  1. Whales surface and submerge. Stand on the back, then hop before it dives. Water still kills.
  2. Optional warp: near the end of the whale stretch, a lone jar sits on an island under an ice platform. Carry a Potion from the high rocks, drop it by the jar, Sub-space, enter the jar. Destination: World 6.
  3. If you skip the warp, continue to Birdo.
  4. Birdo, crystal, Mask Gate.

Hazards that matter

Notes

World 4-2 whale-island jar warp (Sub-space) — World 6.

World 4-3

Ice castleFryguy

Reach Fryguy and put him out with Mushroom Blocks.

How to progress

  1. Ice indoor rooms. Sparks and ice pits. Take the mushroom if Sub-space offers one before the boss.
  2. Fryguy is a fireball face. Throw Mushroom Blocks into him. When he splits into smaller flames, keep throwing until the room is clear.
  3. Do not stand under falling mini-flames. Blocks on the floor are ammo — pick them up rather than jumping past them.
  4. World 4 ends when Fryguy’s pieces are gone.

Hazards that matter

Notes

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