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Super Mario Bros. 2 · walkthrough

World 5

Sky and night cliffs. Clawgrip throws rocks. A high jar at the start of 5-3 skips to World 7. Previous and next stage links sit under each area.

World 5-1

SkyBirdo

Cross cloud platforms to Birdo.

How to progress

  1. Clouds and long gaps. Princess hover or Luigi’s jump make the wide ones safer. Toad is weakest here.
  2. Albatosses again. Use them as moving platforms only if you can land cleanly; a Bob-Omb on the same bird is not a platform.
  3. Potion on a wide cloud if you want the mushroom. Do not drop it on a one-tile cloud.
  4. Birdo, crystal, Mask Gate.

Hazards that matter

World 5-2

Night cliffsBirdo

Climb the night cliffside and beat Birdo.

How to progress

  1. Vertical night climb with ladders and falling enemies. Look up before you climb a ladder; Hoopsters and Shyguys come down.
  2. Bombs open walls to side rooms. Keys still wake Phanto.
  3. Birdo, crystal, Mask Gate.

Hazards that matter

World 5-3

Sky / castleClawgrip

Optionally warp from the opening jar, otherwise reach Clawgrip and throw his rocks back.

How to progress

  1. Optional warp at the start: climb the first ladder. A hard-to-reach jar sits up and left. Luigi’s jump is the clean way. Other characters can ride an Albatoss left while holding a Potion. Sub-space, enter the jar. Destination: World 7.
  2. If you play the stage: continue the sky route to Clawgrip.
  3. Clawgrip throws rocks. Pick a rock up and throw it back. Three hits.
  4. Do not stand in the throw arc. Rocks that fall in the water are gone.

Hazards that matter

Notes

World 5-3 opening jar warp (Sub-space) — World 7.

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