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Super Mario Bros.: The Lost Levels · walkthrough

World 2

Harder overworld and water. Poison still looks friendly on 8-bit. Previous and next stage links sit under each area.

World 2-1

OverworldTimer 400

Flagpole. More pits, more poison risk.

How to progress

  1. Longer overworld than 1-1. Hidden blocks can box you into a pit. Jump a suspected invisible block before a must-make leap if the gap looks unfair.
  2. Poison mushroom rule still applies.
  3. Flagpole.

Hazards that matter

World 2-2

UnderwaterTimer 400

Swim to the exit pipe. Bloobers and Cheep-Cheeps.

How to progress

  1. Underwater. Bloobers home in. Stay off the floor when they dive.
  2. Exit pipe to flagpole. No fire in water unless you already had it — you cannot shoot underwater on NES.
  3. Do not confuse this with SMB 2-2’s layout. Distances differ.

Hazards that matter

World 2-3

AthleticTimer 300

Athletic flagpole.

How to progress

  1. Platforms and lifts. Wind possible. Springs (including Super Springs) launch higher than a normal jump — use them, do not bounce into a pit.
  2. Flagpole.
  3. Luigi’s slip is worst on these landings.

Hazards that matter

World 2-4

CastleTimer 400Impostor Bowser

Axe. Impostor Bowser.

How to progress

  1. Castle. Fire-bars. Axe.
  2. Impostor Bowser. Toad.
  3. Same axe rule as World 1.

Hazards that matter

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