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Super Mario Bros.: The Lost Levels · walkthrough

World 8

The numbered game ends at 8-4. World 9 only if you did not warp. Letter worlds are a separate unlock. Previous and next stage links sit under each area.

World 8-1

OverworldTimer 400

Flagpole. Late-game overworld.

How to progress

  1. Long overworld. Hammer Bros if they appear. Poison still exists this late.
  2. Flagpole.
  3. Do not warp from here if you want World 9.

Hazards that matter

World 8-2

OverworldTimer 400

Flagpole.

How to progress

  1. Second overworld gauntlet. Flagpole.
  2. Hidden blocks.
  3. Timer pressure.

Hazards that matter

World 8-3

AthleticTimer 300

Athletic flagpole.

How to progress

  1. Athletic. Wind. Flagpole.
  2. This is the last easy-looking stage that is not easy.
  3. Luigi only if you need the width.

Hazards that matter

World 8-4

CastleTimer 400Bowser

Defeat Bowser and hit the axe. Princess. Then World 9 or the title screen, depending on warps and version.

How to progress

  1. Bowser’s castle. Maze halls like SMB 8-4, meaner. Wrong pipe loops the castle. Count pipes; do not invent a map from memory of SMB 8-4 — the rooms differ.
  2. Real Bowser at the axe. Fire or stomp-and-axe. Princess, not Toad.
  3. If you used no Warp Zones: World 9 can unlock. If you warped: title / ending without 9. Worlds A–D are a different unlock (see World A notes). All-Stars may continue into A automatically — that sequential flow is All-Stars, not assumed for Nintendo Classics.

Hazards that matter

Notes

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