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Super Mario Bros.: The Lost Levels · walkthrough

World D

Last letter world. D-4 is the end of A–D. Previous and next stage links sit under each area.

World D-1

OverworldVersion-split unlockTimer 400

Flagpole. World D-1.

How to progress

  1. Letter worlds are extra after the numbered game. FDS-style unlock: eight 8-4 clears (title-screen stars), then hold A and press Start. PixelQuest has not independently verified that combination on Nintendo Classics.
  2. All-Stars: A–D can follow 8-4 or 9-4 automatically. Deluxe omits A–D. Do not mix those rules.
  3. Play these stages only if your listing actually offers them. If NSO does not show A after 8-4, the world is not missing from this walkthrough — it is version-gated.

Hazards that matter

Notes

World D-2

UndergroundTimer 400

Clear D-2.

How to progress

  1. D-2 continues the extra-hard SMB2J layout. Poison, pits, Piranhas.
  2. Flagpole or exit pipe.
  3. Same 8-bit poison warning.

Hazards that matter

World D-3

AthleticTimer 300

Athletic / special D-3.

How to progress

  1. D-3 athletic. Wind and springs likely.
  2. Flagpole.
  3. Luigi vs Mario as before.

Hazards that matter

World D-4

CastleTimer 400Bowser or impostor (version-split)

Castle D-4. Impostor or Bowser depending on version notes.

How to progress

  1. D-4 castle. Axe.
  2. World D-4 is the last letter castle. All-Stars may put a real Bowser here. Original-style may still use an impostor — UNKNOWN on Nintendo Classics. PixelQuest is not guessing HP.
  3. If your copy returns to the title, you are done. If it continues, play the next letter world.

Hazards that matter

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